OPC Studio User's Guide and Reference
Examples - Server OPC UA - Implement value writing using a function

.NET

// This example shows how to use a function to define what happens with the value when an OPC client writes to a data
// variable. This is an example of the push data consumption model.
// You can use any OPC UA client, including our Connectivity Explorer and OpcCmd utility, to connect to the server. 
//
// Find all latest examples here: https://opclabs.doc-that.com/files/onlinedocs/OPCLabs-OpcStudio/Latest/examples.html .
// OPC client, server and subscriber examples in C# on GitHub: https://github.com/OPCLabs/Examples-OPCStudio-CSharp .
// Missing some example? Ask us for it on our Online Forums, https://www.opclabs.com/forum/index ! You do not have to own
// a commercial license in order to use Online Forums, and we reply to every post.

using System;
using OpcLabs.EasyOpc.UA;
using OpcLabs.EasyOpc.UA.NodeSpace;

namespace UAServerDocExamples._UADataVariable
{
    class WriteValueFunction
    {
        public static void Main1()
        {
            // Instantiate the server object.
            // By default, the server will run on endpoint URL "opc.tcp://localhost:48040/".
            var server = new EasyUAServer();

            // Create a writable data variable and add a function that will be called when the data variable is written to.
            // The function returns a status code that indicates the outcome of the Write operation. We have chosen to only
            // allow non-negative values to be written to the variable.
            server.Add(new UADataVariable("WriteToThisVariable").WriteValueFunction<int>(
                value =>
                {
                    if (value < 0)
                    {
                        Console.WriteLine($"Value rejected: {value}");
                        return UACodeBits.BadOutOfRange;
                    }
                    Console.WriteLine($"Value written: {value}");
                    return null;    // "Good"
                }));

            // Start the server.
            Console.WriteLine("The server is starting...");
            server.Start();

            Console.WriteLine("The server is started.");
            Console.WriteLine("Any value written to the example data variable will be displayed on the console.");
            Console.WriteLine();

            // Let the user decide when to stop.
            Console.WriteLine("Press Enter to stop the server...");
            Console.ReadLine();

            // Stop the server.
            Console.WriteLine("The server is stopping...");
            server.Stop();

            Console.WriteLine("The server is stopped.");
        }
    }
}
' This example shows how to use a function to define what happens with the value when an OPC client writes to a data
' variable. This is an example of the push data consumption model.
' You can use any OPC UA client, including our Connectivity Explorer and OpcCmd utility, to connect to the server. 
'
' Find all latest examples here: https://opclabs.doc-that.com/files/onlinedocs/OPCLabs-OpcStudio/Latest/examples.html .
' OPC client and subscriber examples in VB.NET on GitHub: https://github.com/OPCLabs/Examples-QuickOPC-VBNET .
' Missing some example? Ask us for it on our Online Forums, https://www.opclabs.com/forum/index ! You do not have to own
' a commercial license in order to use Online Forums, and we reply to every post.

Imports System
Imports OpcLabs.EasyOpc.UA
Imports OpcLabs.EasyOpc.UA.NodeSpace

Namespace _UADataVariable
    Partial Friend Class WriteValueFunction
        Shared Sub Main1()
            ' Instantiate the server object.
            ' By default, the server will run on endpoint URL "opc.tcp://localhost:48040/".
            Dim server = New EasyUAServer()

            ' Create a writable data variable and add a function that will be called when the data variable is written to.
            ' The function returns a status code that indicates the outcome of the Write operation. We have chosen to only
            ' allow non-negative values to be written to the variable.
            server.Add(New UADataVariable("WriteToThisVariable").WriteValueFunction(Of Integer)(
                Function(value)
                    If (value < 0) Then
                        Console.WriteLine($"Value rejected: {value}")
                        Return UACodeBits.BadOutOfRange
                    End If
                    Console.WriteLine($"Value written: {value}")
                    Return Nothing ' "Good"
                End Function
                ))


            ' Start the server.
            Console.WriteLine("The server is starting...")
            server.Start()

            Console.WriteLine("The server is started.")
            Console.WriteLine("Any value written to the example data variable will be displayed on the console.")
            Console.WriteLine()

            ' Let the user decide when to stop.
            Console.WriteLine("Press Enter to stop the server...")
            Console.ReadLine()

            ' Stop the server.
            Console.WriteLine("The server is stopping...")
            server.Stop()

            Console.WriteLine("The server is stopped.")
        End Sub
    End Class
End Namespace
See Also

Concepts